scoring

The evolving expectations within the sim racing community have highlighted the need for admins of leagues to deliver greater realism, significantly increasing their workload. To address these challenges, our all-inclusive League Management Program offers comprehensive features such as Driver Points, Team Points, Aggregate Data, two distinct Driver Ratings Systems, Widgets for Displaying Data, a Paint Management System, and an Extensive Race Control. Registered drivers will gain access to a wealth of information tailored to your organization, enhancing their engagement and experience. Simultaneously, the system streamlines administrative tasks, saving hours of effort while effectively managing a variety of iRacing series, from Oval to Dirt to Road Racing and Team Championships. 

We do offer tutorial videos for every phase of the software. The videos are all 2 minutes or less in length to make your setup process as efficient and smooth as possible. Below are just some of the key functions that the service provides.

User Interface (UI):

A user-friendly interface allowing Admins the ability to manage their series with ease

Customer Support:

The system was built for Admins by Admins; therefore, upon request we offer a free orientation to assist with your initial setup and to assure you are comfortable with the landscape of the software

Points Tracking:

Track and display championship points for your Drivers & Teams

Separate Points Tracking: 

Track and display championship points for your drivers, teams, and driver types as in PRO and AM championships for Road Series or Team and Development Driver for Oval Series

Driver Login:

Drivers have the ability to login to their account and review points, upload paints, review stats and compare their performance to other drivers 

One Button Result Import:

Import your results from iRacing within seconds with a one button import

Auto Roster Import:

Expedite your setup process by allowing the iRacing Results import to create your Entries and Roster (This process is limited to certain data as it only imports the Driver name, Driver iRacing ID, and assigns nationality flag based on iRacing's club location. Team name is auto created based on Drivers' last name. Roster information can always be edited to change driver preferred name, team name, location, or add an email

Separate Rules:

Configure separate rules per championship for drivers

Separate Drop Rules:

Choice of separate drop weeks allowed for driver and team 

Points Heat Racing:

Setup a separate points table for Heats, Consolation, and Feature. Additionally, with the ability to customize your Heat titles to Race 1 or Round 1 if used for split race events (more common for road racing)

Points Override: 

Override points for a single special event during your season

Points Presets:

Points presets are available for standard real series point structures

Points Negative:

Allow negative race points in addition to allowing negative season

Practice Session Scoring:

Set bonuses for X laps completed in scheduled practice sessions

Multi Class Scoring:

Multi class races are scored correctly, including tracking penalties, bonuses, and all class lap leaders

Provisionals:

Oval Provisionals are quite popular and can be assigned in the system


Multi-Car Team Scoring:

Adjust the number of entries to score for multi-car teams

Bonuses and Penalties:

Set season or event level bonuses or penalties with a wide variety of pre-built bonuses and penalties to choose from

Incident Bonuses and Penalties:


Set threshold to apply bonuses for minimum incidents or penalties for exceeding incident limits

Custom Bonuses and Penalties:


The ability to add custom bonuses and penalties, useful in post-race penalties

Bonus Points Allowance: 

Set Max bonus points a driver or team may acquire in each season as well as the ability to set rules for each and if a bonus applies to the bonus cap

Drop Weeks:

Custom drop week settings for your season

Drop Weeks Early Display:

Choose at what point during the season to display your drop weeks to your drivers via the widget display

Drop Weeks Custom:

Set separate drop races for Car, Driver & Team

Lap Leader Bonuses:

Set lap leader bonuses for all classes participating

Multi-Class Results Merge:

Multi-class races can run in the same or separate sessions mixed in the same season. Ideal for when a track is too short for too many fast cars (Mimics real series split events)

AI Results Import:

The ability to import AI's in your results. Hold a season with AI's included in your roster

SDK Export:

The ability to export your points, roster, teams and classes right into the Apex SDK broadcasting software. Saving your Admin or Broadcaster time setting up for the broadcast overlays

Meetings/Rounds: 

The ability to import AI's in your results. Hold a season with AI's included in your roster

Driver Rating System: 

Track driver ratings for each of your series within an organization with two rating systems available, Xs Rating or Xs Skill. Ratings configurable by Series, Season or Organization 

Driver Cross Participation: 

Drivers within an organization can easily participate in multiple series and seasons without the need to duplicate driver information in multiple locations

Copy Season Data: 

When building a new season, you can copy forward prior season data to save rebuilding your season parameters

Copy Roster Data:

When building a new season, you can copy forward prior season roster data to save rebuilding the roster

Basic Widget Display: 

Data display feature for league site with basic Customization

Advanced Widget Display:

Featuring Next Event Details with automated countdown timer, Multiple standings options Standard, F1 Wiki style, and playoffs for oval series. Customize-able to blend with your website

Automated Next Event:

Via the Advanced widget display when results are uploaded, the “Next Event” widget display auto updates on your series website

API:

The Data API is programmatic access data for use by third party applications on websites. This allows you further customization and design of your website

Points & Display Automation: 

A click of the iRacing Import button from iRacing updates all data in the Scoring as well as the widget displays on your website

Multi Qualifying Imports:

Multiple qualifying result import capability where drivers are qualifying for a particular season /event. Qualifying leaderboards for display purposes in event/sim centers. (exclusive to commercial accounts only) 

System Updates: 

Administrators will be notified of periodic updates to the software with additional updates occurring post iRacing 13th week

Technology:

Built with Modern Microsoft cloud base technology

Data Storage:

Uses redundant cloud-based storage for your data to ensure your series information is always accessible

Mobile Features: 

Designed to be responsive on mobile and desktop

There are a plethora of Scoring combinations and features within the software. We are continually adding elements to improve the efficiencies for you Admins as well as the experience for your drivers. 


Rudduck Software, LLC. iRacing - Car & Track Images

PAINTS

The way a series manages its car liveries speaks volumes about its professionalism and presentation. That’s why we’ve introduced our Advanced Paint Management System—designed to streamline the process. With this system, Admins and Paint Managers can effortlessly oversee all team paints in one place. Drivers can upload their own custom designs directly to their accounts for review, while Admins are instantly notified via our integrated communication platform whenever a new submission is made.

This innovative workflow fosters seamless collaboration between drivers and Admins, ensuring every livery is approved and ready to hit the track without delays. Take the hassle out of paint management and let your series shine on every lap. 

League Paints: 

Feature allows your series contingency sponsor decals to be displayed on broadcast via the Xtreme Scoring Paints integration (Windshield banners, sponsor decals)

Driver Submission: 

Driver may submit their own paints and once approved, can swap paints throughout the season

Team Manager:

Assign a Team Manager to your team and provide them the ability to manage and upload all liveries for that respective team

Paints Communication:

When drivers submit a paint, an email is generated to whomever is assigned to handle the paints' role for approval purposes. The staff member with the Paints manager role can approve or submit changes back to the driver with the internal communications system

Paints submission:

There are multiple configurations for driver paint submissions and well as the ability to do bulk paint imports and exports

Spotter Guide Images:

Replace the default iRacing car images with drivers' actual livery to be displayed on the Roster, Results and anywhere you choose to display the vehicles. (Creating driver spotter images must be done by your paint manager prior to loading to the app) 

Rudduck Software, LLC. iRacing - Car & Track Images


RACE CONTROL

Race Control for Sim Racing is becoming quite popular as organizations are now looking to improve the competition and race craft in their series. The powerful Xtreme Race Control platform provides an in-depth look at the live events as they occur and provides the ability to float and dock multiple panels to build out what appears to be a real Race Control Command Center. 

The Xtreme Race Control software with its multi-faceted functionality is unmatched. The software, which runs on enterprise-grade Microsoft cloud servers, calculates live data, internal communication to drivers, penalty assignments, and a range of caution options.

It's seamless integration with Xtreme Scoring allows for automatic incident logging, enhancing the operational efficiency of Race Control. 

Tailored for both Oval and Road series, Xtreme Race Control elevates the level of competition and professionalism in your sim racing events. 

Two Caution Systems: 

Official and Virtual

Random Cautions:

Configure a random caution with start and end points

Incident Cautions:

Configure a random caution based on incident parameters


Live Pace Car:

A staff member can be assigned to drive a separately added car in the series, dedicated to being the pace car. This provides another level of realism to your series. 

Penalties:

Configure your own in-race penalties and how they are delivered

Playoff Points: 

Set customizable playoff points and positions

Field Sorting: 

One button function for field sorting

Incident Penalties:

Multiple configurations for how incidents are governed and penalized during the race and post-race  

Incident Logging:

Race Control Live Incident logging capabilities as well as post-race logging and editing. Allowing Administrators the ability for extensive management of their series in one location 

Panels:

The system allows you to open multiple window panels for different Race Control functions creating a multi-screen Race Control similar to IRL

Penalties Via Schedule:

Set your penalties in your schedule specific to each event, Race control will pick up those settings and assign them as needed in the live session

Color Palettes & Customization:

Customers have the flexibility to adjust color schemes for field backgrounds, pages, and other elements. In addition, sorting capabilities of how your penalties are displayed and in what order is also available 

SDK Interface:

The system integrates with SDK allowing you to send on-screen penalty messages to the viewers of your broadcast as well as an import/export capability to expedite the updating of your point standings and data in SDK

Rudduck Software, LLC. iRacing - Car & Track Images